Patch 1.0.4 - Final Boss Rework
Blue Wyrm » Devlog
Hello! Today I reworked the final boss of the game in many places, after receiving some very good feedback about the issue this boss had, which made the fight frustrating and tedious.
Changes:
- The gravity applied to the boss is twice as strong, to limit it from staying on the ceiling too much.
- The speed of the boss changes, depending on how long it's body is - so separated heads no longer jump around the whole arena at such insane speeds.
- The directional attack marks on the boss now dissappear way slower, making it way easier to heal from the boss (which was VERY hard to do before).
- The boss is no longer non-stop machine gunning the player while also moving in very random patterns. Now it changes between two modes of attack: Close range - it goes after you and tries to bite you, Long range - it strafes and avoids you, while shooting at you.
This should make the boss way more fair and predictable (in a good way) to fight and make the fight less frustrating!
Files
Blue Wyrm VULKAN renderer (the main one) 108 MB
51 days ago
Blue Wyrm OpenGL for older PC's (wont work on Windows 11!!) 108 MB
51 days ago
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Blue Wyrm
Find her in the crypt of the Blue Wyrm.
Status | Released |
Author | SaintPesticide |
Genre | Action |
Tags | 3D, Fantasy, First-Person, Godot, Retro, Short, Surreal, Swords, weird |
Languages | English |
Accessibility | Subtitles, Configurable controls, High-contrast |
More posts
- Patch 1.0.5 - Motion Sickness Options50 days ago
- Patch 1.0.3 - New Sound System53 days ago
- Patch 1.0.254 days ago
- First Patch!57 days ago
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