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I don't know if it's a glitch, of if I'm just dumb, but at the tutorial I can't seem to break the blue barrier, even though I'm charging my attacks. I played at the "main version", and the "for older pcs" gave me a black screen for some reason.

I struggled with it too for a tad but I think the key is to release right as your sword charges and makes the little noise
Hope it helps!

Hello, to break the blue crystal barrier you need to perform a perfect strike, for which you need to release the attack button right after the cyan flash and sound indicator. It's a timing thing.

Those gates are there to teach this mechanic, as it is very useful and important in combat.

The "for older pcs" game version does not work on Windows 11 due to an engine issue or an issue of the OC itself. So far there is no way to fix this, so I recommend sticking to the main Vulkan version.

Fuck yeah! been waiting for this for awhile

found myself so immersed in the world youve dreamed up here, sick !!! i love how the intro letter and outros and the internal monologue of our character are written. the shapes and sounds of the crypt are so anxiety inducing, encountering the shadowmen for the first time was particularly Scary
atmosphere aside, i really enjoyed the gameplay too; it feels like each enemy has a rhythm you need to get into when fighting them, and its so satisfying to get right. the boss in particular was a tense and rewarding fight to win. im happy i took the time to experience this and ill definitely check out your other works when ive the time ;>

Really great game! I think I found all the secrets? but I might have missed some... is there only one ending? Amazing game overall, absolutely loved it, the mechanics, for being so simple, are quite fun! I read that there's a buff for perfect timing, and I definitely felt it in some of the longer, drawn out rooms.

Thank you for your feedback! There is indeed only one ending.

Wonderful Game, was a joy to play even if it took me a while to get into a swing of all the mechanics. Was such a joy to see this game start from the initial post of this being a game seen in a dream to a pleasant experience I could play myself

Hell yes!

Impeccable vibes, excellent feel. Combat is fun and finesse-y, clicked very quickly and keeping up chains of all 3 strikes is super satisfying. However, my steakums brain levels of poor navigation seem to be screwing me over, since in the miniboss area with the big blue turret, now that I've cleared it and grabbed the key, I can't seem to figure out which way to go. Backtracking to the locked door hub-ish area is cut off by the sheer drop I came in on and there doesn't seem to be any other way to press forward. What am I missing?

When you drop into the hallway leading to this mini-boss you can turn left or right in the green healing crystal room before this fight, which will lead you to a staircase to the two balconies above the corridor at the end of which will be the way back!

Thank you for enjoying the game!

Hey! I'm having a problem running the OpenGL version, everytime I start the game, I instantly get a black screen, the game is still running in the background but I can't see anything. Is there something I'm doing wrong? The Vulkan version works just fine. Btw, great game keep it up!!

Thank you for commenting!

OpenGL Godot games have some issue with Windows 11 where it leads to this black screen. I sadly cannot do anything about it, as it is either an issue with Windows 11 support of OpenGl or an engine issue, which has no ways around it at the moment.

That's why the game is available both with Vulkan and OpenGL renderer.

Okay, thank you! 

Loving this so far! Combat felt a little wonky at first but when it clicked I felt like I was in a choreographed dance with each enemy type. 


Also, idk if the wyrm has taken my mind or if this was purposeful but it seemed to me that if you double-click into a charged attack from resting stance you'll give off a blue flash much quicker than with a normal charge attack. Then again maybe the psychedelic textures fried my brain.

Thank you for playing and enjoying the game!

That's not the Wyrm getting to you, but an actual bug existing in the game!

I think it should be kept as a feature, it's actually unintentionally really fun to pull off. Very cool game by the way!

This was amazing! Love the overall aesthetic, the sword design, monsters and some of the more secret alcoves were fun to find. I love dungeon crawlers and this definitely reminded me of my time playing shadow tower and stuff but with very satisfying combat ... which I'm not very good at.

I think my only real problem was with the final boss, I love it's design and the general idea for the game-loop but I found it so hard to hit especially in it's final phase I was spending ages just trying to hit it. Maybe it's something to do with difficulties judging distance for me, otherwise it was a really nice challenge! 

Loved it, lots of signalis vibes but fortunately ends on a good note.
the combat is preem and there seems to be an attack boost after you land a perfect hit or did the wyrm get to me?

(+1)

There is an attack speed, movement speed and jump height boost on landing a perfect hit, so it's not the wyrm messing with ya! You just have a keen eye for small mechanics like that.


This boost can also stack to crazy amounts : )

read this comment and decided to perfect hit checkpoints a million times in a row to get huge jump height, turns out you can jump right to the end of the final level to grab the key lol

i was really hoping there'd be something at the top of the level 2 secret checkpoint building.. i worked so hard to get up there!!

cool game btw c:

awesome awesome awesoem awesomee asewsome !!!!!!!!!!!1

Just curious, what framework did you use to develop this?

This game is made using Godot engine 4.3!

Stellar combat, landing a combo makes you feel so cool!

Phenomenal vibes in this game.
Recommend everyone play it.
Some small feedback:
The timing on destroying the glass is really right, you need to let go right after the blue shine and the sound go off, otherwise you'll just bonk off the wall. This almost got me to quit because i couldn't figure out how to break the first wall.
The mousewheel attack is by far the strongest way to keep enemies at bay, once you figure out the patterns of any enemy they kind of become trivial by just middle clicking, since you have so much range with that compared to the other attacks (?).
In the 3rc area, the purple one, I got stuck, and haven't been able to advance. There is a 2 block gap, after the second room, during the climb up. I straight up cannot make that jump. Idk if im just bad, or missing something, but i tried for a good bit and couldn't get that jump. Whats up with that.
I'll definitely come back to this game, its really neat, great work.
Also it works on proton nicely, so that's something to keep in mind for anyone curious. Just add the exe to steam, select proton 9, done, works.

Thank you for your feedback and for playing the game!


The 2 block jump can be completed by quickly double-tapping the jump button, which let's you jump higher. This is mentioned in the tutorial, but I will add another mention on this mechanic near the place of this junp.


Glass doors are designed as literal skill checks, as this timed attack is a very important mechanic to learn to experience the game's combat to it's fullest.


Middle mouse attacks are a bit slower than other two, but seems like I will still have to play around with balance, so thank you for taking your time to provide your observations and thoughts!

Can you please make a WebGL version or a Vulkan/OpenGL build for Linux? Thanks!

(+2)

Will do my best to make one in the nearest days! But for now I can say that the Vulkan windows build works through proton.

(+1)

Yeah, I can confirm that. Even wine by itself can handle it.

Hell yeah